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See the stats for ‘bleed damage:’ The best material yields the best results. The same goes for that Orc with a greatsword – you’re probably going to sink the same three points into the stacking Deep Wounds perk. By your second or third mage playthrough, you’ll probably be tired of them. Once you buy the most damaging spell (Incinerate, Thunderbolt, or Icy Spear), Dual Casting, and a couple of perks to buff the damage (Augmented Flames, Frost, or Shock) you’ve reached your damage cap and probably won’t be casting the weaker versions of these spells ever again. The same goes for perks – if you’re a pure mage class, all you’ve really got for combat is the frost, fire, and shock spells of the Destruction tree. Why would you not? This is the best armor. That means that in order to maximize your defense score you’ll donning the same weapons and armor.
![skyrim alduin not taking damage skyrim alduin not taking damage](https://guides.gamepressure.com/theelderscrollsvskyrim/gfx/word/439584781.jpg)
Whether you’re an Orc wielding a greatsword, a Wood Elf aiming with a bow, or a Redguard dual-wielding axes, the problem with late-game martial characters is that once you’ve smithed a set of Daedric armor or forged a Dragonbone dagger you have zero reasons to go back to steel, Elven, or bonemold. However, exploring all these new crypts and caves is still going to feel tiresome if your fighting is restricted to what Bethesda offered back in 2011, and one of the largest contributing factors to that lack of spice is that at higher levels you’re likely not changing your style, armor, weapons, or appearances anymore, and your offensive spells cap at a certain damage.
Skyrim alduin not taking damage mods#
There are plenty of mods to improve Skyrim’s visuals, restore cut content, fix bugs, or make new dungeons, homes, and followers.